This only would he say, that Imladris was of old the name among the Elves of a far northern dale, where Elrond the Halfelven dwelt, greatest of lore-masters.
The Lord of the Rings: The Fellowship of the Ring, "The Council of Elrond"
A keeper of ancient lore and otherwise lost knowledge, the Lore-master uses his knowledge of the lesser and greater powers of the world around him to stave off the advances of the shadow for a time, and to treat the wounds and suffering of his companions. In dire need he can use this knowledge to hurt his foes; but this task being extremely difficult, a wise Lore-master would rarely attempt it.
The Lore-master will be the class of choice for the player that enjoys using the power of ancient lore to aid their allies and hinder their foes. Steeped in the histories of Middle-earth Lore-masters are able to aid their fellows in recovering from maladies caused by the forces of the Dark Lord. They can also use their knowledge to daze, harm, or hinder their enemies, as well as give of themselves to strengthen another. Some Lore-masters are even said to be able to communicate with animals and request their aid. A Lore-master's combat style is anchored in the power of knowledge and using it intelligently to defeat evil.
Lore-master is considered to be the party's main buffer/de-buffer and also the best crowd controller in game. With his knowledge of nature and lore he can befriend animals amongst which include Ravens (useful for distracting, and can make a ranged foe switch to melee), Bears and eventually an Eagle. The Lore-master can use his mastery of ancient lore to produce simple magical and quasi-magical effects. He knows the ancient names and sings the ancient songs. The Lore-Master has a major heal known as "Lend Hope" which transfers morale from his Morale pool to another player's.
The Lore-master, although not as powerful as a Wizard, are still not to be messed with, using his skills to heal wounds of fallen allies and to damage their opponent. They can also control beasts to fight for them.
- Ancient Wisdom - Increases the Lore-master's will.
- Beacon of Hope - Transfers morale to an ally or pet.
- Blinding Flash - A blinding flash accompanied by a loud crack and the smell of gunpowder causes the target to stop all action. Any damage caused to the target will break its stupor.
- Burning Embers - Red-hot embers swirl around the target, causing damage over time.
- Cracked Earth - The ground cracks beneath a target's feet, doing damage and hampering their movement.
- Gust of Wind - Air swirls around the target, kicking up debris and other objects that can cause damage to enemies.
- Inner Flame - Self power to morale transfer.
- Leech craft - Removes wounds suffered by the target.
- Power of Knowledge - Steals the power of the target, slowly increasing the Lore-master's own.
- Raven-lore - An understanding of the speech of ravens allows the Loremaster to call upon one.
- Share the Power - Transfers a portion of the Lore-master´s power to the target.
- Tend the Sick - Cures disease.
Here are some of the Class-specific Traits this class can obtain while adventuring in Middle-earth.
- Dúnadan-learning - The Lore-master's knowledge of the lore of the Dúnedain grants bonuses to his Signs of Vigilance and Righteousness.
- Master of Beasts - The Lore-master's knowledge of the Signs of Animals gives him greater control over them.
Lore-masters use light armor
Lore-masters can use staves